Just think somewhere out there in the world, perhaps in your own home or perhaps sitting next to you on the bus, or wherever it is you’re reading this somewhere there’s some rabid fan of the absurdly popular Simcity franchise who doesn’t realize that this is where it all came from. All their dressing up, social networking and knowing family members in their rooms until they pee on themselves came from here. SimCity gave the gaming paradigm a swift kick in the municipals back in 89 by defying convention and neglecting to include a finite end. Instead it relied on addictive city planning and micromanagement have every fiscal, social, and environmental aspect of your own personal city. It was enough to catch the eye of Nintendo who licensed the concept, so it the develop and publish their own version as a launch title for the Super NES.
As a result this SimCity is a little different. Your guide to this new and exciting world of urban design is doctor Wright, huge haired academic you might recognize from his cameo appearances in the smash brothers series and the legend Zelda Link’s Awakening. By starting on the practice mode, you invite him to pop up on occasion to give you tips about the various UI functions including that RCI graph up there that indicates the needs of your city. At any time, it can be pressed into service by clicking on his hair up there in the top bar. He will guide you through the steps for turning this chunk of land into a bustling metropolis, as well as rewarding your progress with gifts like your own house, a casino, or a grand statue of certain plumber.
To make this metropolitan a masterpiece, you’ve got a pallet of residential, commercial, and industrial zones allowing you to designate where citizens are to live, work, and build crafts. In additional, you will have to connect these neighborhoods with roads lake trails, harbors and airports and spice things up with the occasional parking stadium. But don’t forget municipal services like police and fire departments or your citizens won’t be sticking around long. You can’t see them. You can’t direct their actions. All you can do is designate your plan and allow the SimCity algorithms and mechanics to run their course. Fortunately, you will be given a bulk of data to analyze and digest. A mapped function allows for graphical analysis or your town from pollution to property value, crime to traffic congestion.
If creation isn’t your thing and you prefer having defined goal, the scenario mode is for you. It drops you into a pre-made city and tasks you with the management and clean up of natural disaster, either historical or otherwise. Today there’s a multitude of SimCity versions like SimCity Buildit, but this is where it all began. The understanding that a game doesn’t need an ending or a competition. All it needs is a good idea executed wonderfully to be a timeless classic.